Wednesday, June 18, 2008

Public Displays and Private Devices: a design space analysis

Alan Dix and Corina Sas, Public displays and private devices: A design space analysis, Proceedings of the SIGCHI conference on Human factors in computing systems (CHI 2008).

Interaction device uses
  • selection or pointing
  • text input
  • personal memory/storage
  • personal identification
  • display identification
  • content identification
  • bespoke sensing
  • display/interaction surface
people in an urban theatre
  • performers
  • participants (witting & unwitting)
  • bystanders (witting & unwitting)
  • passers-by
The uninteresting parts of interaction can be offloaded to the mobile device during the period of interaction.

Conlflicts
  • content
    • conflict between the use of the screen for content or interactive feedback
    • conflict between different users wanting specific content
    • conflict between the particular requirements of an individual and maintaining a content stream that is appealing for the bystanders
  • pace: The pace of the user is different from that of the system as s/he is not the only one controlling the system.
    • Not having the things right when they want it
    • the flow of information can not be altered by any particular user
Spatial context
  • fully public
  • semi-public
  • semi-private
  • bound to the context
    • no coupling
    • weak coupling
    • close coupling
    • dynamic coupling
Device interactions
  • alternative interface: Content is shared across the displays
  • secondary interface: Using SMS to update the display (e.g.)
  • coherent interface: single interaction that involves both screens
    • The displays are used simultaneously

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