Interaction device uses
- selection or pointing
- text input
- personal memory/storage
- personal identification
- display identification
- content identification
- bespoke sensing
- display/interaction surface
- performers
- participants (witting & unwitting)
- bystanders (witting & unwitting)
- passers-by
Conlflicts
- content
- conflict between the use of the screen for content or interactive feedback
- conflict between different users wanting specific content
- conflict between the particular requirements of an individual and maintaining a content stream that is appealing for the bystanders
- pace: The pace of the user is different from that of the system as s/he is not the only one controlling the system.
- Not having the things right when they want it
- the flow of information can not be altered by any particular user
- fully public
- semi-public
- semi-private
- bound to the context
- no coupling
- weak coupling
- close coupling
- dynamic coupling
- alternative interface: Content is shared across the displays
- secondary interface: Using SMS to update the display (e.g.)
- coherent interface: single interaction that involves both screens
- The displays are used simultaneously
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